AoeStats
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Highland

503869934Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 55m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Shu · India
1238
+13
🇲🇺 Japanese · Mauritius
1231
+14
🇹🇷 Poles · Türkiye
1183
-14
🇹🇷 Britons · Türkiye
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,032 11:04 18:14 33:23 ⚔ FC into Scouts
35 1,950 9:46 21:48 39:39 ⚔ Fish Boom into Skirms
31 1,742 9:23 20:25 33:29 ⚔ Archer Rush
26 1,430 11:14 16:39 43:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,615 30,944 19,450 1,500 74,509 79,417
20,075 26,575 11,460 2,155 60,265 66,802
28,930 12,535 5,950 2,920 50,335 52,381
10,550 12,969 12,050 1,600 37,169 45,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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