AoeStats
← Mitocondria

Arabia

503869775Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 8m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1018
+11
🇸🇪 Saracens · Sweden
1008
+11
🇸🇪 Wu · Sweden
969
+13
🇦🇷 Franks · Argentina
924
-13
🇬🇧 Burgundians · United Kingdom
912
-12
🇪🇸 Japanese · Spain
852
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 200
22 180
11 92 ⚔ Drush
9 77
3 27
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,050 360 0 0 1,410 1,962
850 350 50 0 1,250 1,377
400 325 90 0 815 1,056
350 75 50 0 475 261
150 100 50 0 300 105
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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