AoeStats
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MegaRandom

503869754Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 46m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Gurjaras · Czechia
699
+15
🇷🇺 Bengalis · Russia
690
+15
🇨🇴 Khitans · Colombia
685
-16
🇭🇺 Khmer · Hungary
668
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,381 13:45 24:01 41:45 ⚔ Scout Rush
19 904 13:41 24:38 ⛏ Fast Castle
18 825 15:14 27:21 45:21 ⚔ Scout Rush
8 391 16:53 28:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,070 10,096 3,325 4,670 29,161 30,794
8,685 11,010 3,415 4,110 27,220 29,484
9,675 8,811 2,490 1,510 22,486 24,268
6,940 6,285 2,385 2,350 17,960 22,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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