AoeStats
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Arena

503869662Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 75m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1192
+18
🇩🇪 Khmer · Germany
1192
+18
🇱🇺 Portuguese · Luxembourg
1293
-21
🇵🇦 Khmer · Panama
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,846 10:39 14:33 30:12 ⛏ Fast Castle
38 2,863 11:50 16:18 29:57 ⛏ Fast Castle
26 1,975 9:59 13:11 26:06 ⛏ Fast Castle
24 1,783 10:53 14:44 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,765 33,845 32,910 7,040 153,560 165,726
61,980 59,576 27,120 4,590 153,266 157,859
55,075 64,270 27,035 2,960 149,340 157,850
18,825 51,740 40,800 2,805 114,170 124,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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