AoeStats
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Arena

503868866Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 52m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
619
+16
🇩🇪 Vietnamese · Germany
605
+17
🇨🇿 Spanish · Czechia
620
-16
🇨🇿 Teutons · Czechia
619
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,371 11:39 15:57 33:37 ⛏ Fast Castle
13 685 10:46 20:21 35:27 ⛏ Fast Castle
12 632 12:13 19:33 36:43 ⛏ Fast Castle
9 484 14:34 21:33 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,715 18,685 14,980 2,750 56,130 71,455
20,385 11,620 10,870 2,450 45,325 52,791
12,550 14,680 13,185 1,050 41,465 62,059
14,790 12,045 5,160 2,250 34,245 44,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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