AoeStats
← FROSTY L3M0N

Highland

503868656Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 45m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
568
+12
🇦🇷 Persians · Argentina
560
+13
🇦🇷 Japanese · Argentina
534
+14
🇺🇸 Koreans · United States
498
-13
🇨🇷 Persians · Costa Rica
481
-17
🇺🇸 Portuguese · United States
479
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 782 18:50 42:10 ⚔ M@A into Scouts
14 612 11:46 24:16 ⛏ Fast Castle
11 506 10:45 18:34 33:18 ⛏ Fast Castle
10 428 11:19 19:22 30:08 ⛏ Fast Castle
9 423 9:20 29:25 ⚔ Tower Rush
9 424 14:03 32:56 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,725 8,850 6,195 1,860 26,630 36,423
9,675 5,760 4,975 1,580 21,990 27,215
9,510 6,123 3,510 140 19,283 19,344
6,325 7,305 1,500 1,650 16,780 17,711
7,090 6,805 1,850 980 16,725 22,446
6,550 4,723 1,010 435 12,718 19,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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