AoeStats
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Nomad

503868616Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 38m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1039
+15
🇲🇽 Khmer · Mexico
993
+17
🇦🇷 Cumans · Argentina
984
+18
🇨🇦 Tatars · Canada
983
+18
🇨🇭 Huns · Switzerland
1112
-21
🇵🇱 Portuguese · Poland
1023
-17
🇬🇧 Bohemians · United Kingdom
1023
-17
🇩🇪 Mongols · Germany
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,280 18:58 35:31 ⚔ Drush into Archers into Fish Boom
28 1,074 16:43 35:23 ⚔ Towers FC
27 1,022 14:37 20:56 37:44 ⛏ Fish Boom FC
26 998 14:50 20:16 34:17 ⛏ Fish Boom FC
22 823 14:51 33:18 ⛏ Fish Boom FC
21 817 14:39 21:17 ⛏ Fast Castle
21 792 17:17 24:15 35:45 ⚔ Fish Boom into Archers
20 777 15:32 19:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,990 11,997 4,155 2,590 34,732 36,815
9,880 8,860 4,155 1,250 24,145 25,565
9,450 8,714 655 840 19,659 20,229
7,105 6,949 1,560 1,705 17,319 19,660
8,115 5,478 780 1,970 16,343 16,790
6,720 5,705 2,965 750 16,140 17,435
6,820 3,949 300 1,765 12,834 15,713
4,425 5,548 470 400 10,843 11,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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