AoeStats
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Black Forest

503867057Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 76m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
780
+15
🇨🇿 Malay · Czechia
739
+17
🇺🇸 Huns · United States
657
+20
vs
🇪🇸 Bohemians · Spain
827
-21
🇮🇳 Byzantines · India
761
-18
🇪🇸 Britons · Spain
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,451 11:57 17:31 34:50 ⛏ Fast Castle
32 2,465 11:27 16:17 34:26 ⛏ Fast Castle
20 1,500 12:56 22:39 33:03 ⛏ Fish Boom FC
18 1,385 12:44 25:55 38:15
14 1,089 14:14 23:29 33:53 ⚔ Towers FC
13 1,002 14:17 33:03 49:00

Resources

Player Food Wood Gold Stone Spent Collected
47,220 29,295 33,885 6,975 117,375 160,885
62,600 35,119 11,585 965 110,269 136,216
39,620 31,603 30,840 4,175 106,238 140,672
28,250 28,133 20,620 2,145 79,148 88,402
21,275 25,784 15,110 3,005 65,174 81,643
10,845 18,215 18,250 3,365 50,675 63,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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