AoeStats
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Arena

503866962Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 44m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Jurchens · India
1025
+16
🇬🇧 Wu · United Kingdom
1016
+16
🇨🇱 Wei · Chile
1082
-19
🇨🇱 Goths · Chile
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,586 10:50 17:26 29:38 ⛏ Fast Castle
28 1,239 10:46 14:43 32:04 ⛏ Fast Castle
25 1,107 9:36 17:06 40:20 ⛏ Fast Castle
21 924 12:03 17:35 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 15,300 13,960 1,700 51,310 57,298
29,095 6,935 10,610 2,800 49,440 51,892
24,990 12,355 9,465 1,700 48,510 62,644
17,925 16,125 7,925 3,800 45,775 55,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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