AoeStats
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Arena

503866375Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 31m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
931
+16
🇨🇳 Chinese · China
928
+16
🇹🇷 Bulgarians · Türkiye
903
+17
🇹🇷 Cumans · Türkiye
884
+18
🇫🇷 Britons · France
950
-18
🇬🇧 Cumans · United Kingdom
950
-18
🇪🇸 Khmer · Spain
922
-17
🇨🇳 Malay · China
917
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,161 10:44 14:59 31:36 ⛏ Fast Castle
29 915 10:50 14:05 31:20 ⛏ Fast Castle
25 787 11:10 26:50
24 748 11:34 17:46 ⛏ Fast Castle
24 776 11:43 26:46
20 643 10:22 16:44 ⛏ Fast Castle
19 601 11:32 17:50 ⛏ Fast Castle
14 428 10:17

Resources

Player Food Wood Gold Stone Spent Collected
12,230 9,035 3,395 200 24,860 30,985
8,100 8,705 3,535 1,600 21,940 23,662
7,750 7,030 2,590 2,050 19,420 21,676
6,570 7,355 2,205 980 17,110 18,393
6,630 6,270 1,495 200 14,595 16,728
7,515 4,535 2,020 450 14,520 16,507
6,875 4,515 530 2,150 14,070 16,179
3,050 3,531 530 125 7,236 8,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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