AoeStats
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Arena

503865222Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 41m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Portuguese · Norway
1180
+16
🇳🇴 Malay · Norway
1167
+16
vs
🇦🇷 Sicilians · Argentina
1200
-43
🇧🇪 Magyars · Belgium
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,414 10:27 16:56 34:51 ⛏ Fast Castle
30 1,259 9:51 16:38 36:23 ⛏ Fast Castle
23 943 11:00 15:45 32:38 ⛏ Fast Castle
12 479 11:05 14:55 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,765 17,979 11,205 2,510 53,459 59,461
22,790 12,700 7,920 2,900 46,310 68,307
18,590 11,345 7,035 3,550 40,520 44,450
10,245 7,830 2,625 1,955 22,655 23,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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