AoeStats
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Highland

503863434Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 86m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
745
+11
🇧🇪 Burgundians · Belgium
621
+17
🇹🇷 Cumans · Türkiye
537
+21
vs
🇦🇷 Vikings · Argentina
736
-21
🇨🇱 Celts · Chile
652
-17
🇦🇷 Shu · Argentina
546
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 2,102 15:42 28:47 40:55 ⛏ Fast Castle
18 1,562 12:50 22:19 35:00 ⛏ Fast Castle
16 1,405 13:53 20:59 41:03 ⛏ Fast Castle
13 1,160 14:27 19:51 36:48 ⛏ Fast Castle
0 13 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,530 31,520 37,935 5,375 107,360 127,224
37,915 24,440 30,860 1,665 94,880 105,045
31,100 26,335 19,955 4,305 81,695 97,054
23,845 15,635 14,770 2,310 56,560 60,811
0 50 0 0 50 0
0 0 0 0 0 289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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