AoeStats
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Black Forest

503863078Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 79m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
644
+15
🇨🇿 Teutons · Czechia
600
+13
🇨🇱 Byzantines · Chile
540
-12
🇷🇴 Cumans · Romania
526
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,425 12:59 20:09 33:11 ⛏ Fast Castle
17 1,324 12:55 21:50 37:29 ⛏ Fast Castle
14 1,113 16:28 30:11 47:16 ⛏ Fast Castle
5 431 16:20 36:49 53:14

Resources

Player Food Wood Gold Stone Spent Collected
43,070 22,778 34,615 3,605 104,068 146,020
25,995 29,436 10,020 3,055 68,506 83,505
18,270 22,161 11,720 2,800 54,951 61,627
14,880 8,530 6,460 3,100 32,970 34,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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