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Arabia

503862829Analyzed
1v1 RM · 21h ago on Sep 2, 2026· 18m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
780
+14
🇷🇺 Mongols · Russia
735
-14
Player eAPM Actions Feudal Castle Imperial Opening
Leowillgo Hindustanis
28 521 10:02 ⚔ Scout Rush
anashistik Mongols
22 409 10:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,920 2,006 150 0 5,076 6,165
2,295 2,110 100 0 4,505 4,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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