AoeStats
← Sirfrancisdrake

Nomad

503861964Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
955
+16
🇹🇷 Lithuanians · Türkiye
932
+17
🇧🇪 Japanese · Belgium
949
-16
🇵🇱 Franks · Poland
946
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,955 14:33 20:20 ⛏ Fast Castle
33 1,597 15:14 20:02 45:24 ⚔ Fish Boom FC into Scouts
21 1,030 14:06 18:43 38:58 ⛏ Fish Boom FC
17 797 13:25 21:24 42:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,170 13,039 6,765 3,750 39,724 41,334
11,535 23,255 2,220 1,940 38,950 39,592
14,830 8,835 6,600 2,900 33,165 33,926
14,615 6,480 6,020 2,915 30,030 42,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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