AoeStats
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Black Forest

503861732Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 84m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1084
+15
🇩🇪 Cumans · Germany
1084
+15
vs
🇩🇪 Huns · Germany
1060
-15
🇻🇳 Burmese · Vietnam
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,681 12:20 25:20 39:30 ⚔ M@A Rush
31 2,636 12:57 17:10 42:28 ⛏ Fast Castle
30 2,536 12:28 16:38 39:36 ⛏ Fast Castle
19 1,641 11:14 25:53 39:57 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
50,290 29,882 43,910 3,450 127,532 166,669
44,490 51,196 26,620 3,995 126,301 134,488
51,230 46,284 19,250 2,745 119,509 138,455
40,385 38,142 32,770 3,640 114,937 177,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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