AoeStats
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Nomad

503861651Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 42m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
817
+16
🇷🇴 Cumans · Romania
801
+16
🇨🇷 Aztecs · Costa Rica
799
+16
vs
🇬🇧 Vikings · United Kingdom
840
-18
🇷🇴 Sicilians · Romania
806
-16
🇮🇳 Byzantines · India
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 853 18:54 27:30 37:04 ⛏ Fish Boom
19 804 16:08 24:28 42:03 ⚔ Fish Boom FC into Skirms
19 805 19:16 29:42 — ⚔ Fish Boom into M@A into Archers into Scouts
17 720 16:41 24:43 37:21 ⛏ Fish Boom FC
13 544 17:00 32:23 — ⚔ M@A into Fish Boom into Skirms
13 571 16:28 30:05 — ⚔ Fish Boom into Fire Galleys into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,550 12,605 5,050 1,925 33,130 40,730
10,615 15,430 4,745 1,150 31,940 37,510
10,235 7,395 3,880 2,250 23,760 25,771
7,110 7,997 1,700 870 17,677 19,119
8,180 6,636 1,665 1,075 17,556 21,448
4,075 3,455 645 200 8,375 9,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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