AoeStats
← danidevin

Black Forest

503861380Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
590
+15
🇨🇿 Bohemians · Czechia
560
+28
vs
🇨🇳 Britons · China
638
-19
🇮🇳 Persians · India
509
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,453 10:43 16:10 37:44 ⛏ Fast Castle
21 1,236 13:23 25:06 42:40 ⛏ Fish Boom FC
13 756 12:22 24:02 44:42
5 320 11:40 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,205 23,334 15,910 2,720 70,169 80,696
17,505 19,189 16,135 2,980 55,809 65,163
11,600 21,876 18,305 1,600 53,381 78,409
7,900 5,153 800 200 14,053 18,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.