AoeStats
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Nomad

503861110Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 41m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1003
+17
🇦🇷 Britons · Argentina
989
+18
vs
🇩🇪 Koreans · Germany
1025
-17
🇲🇾 Huns · Malaysia
1022
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,159 15:12 21:11 — ⛏ Fast Castle
38 1,583 17:18 27:48 — ⛏ Fish Boom into Fire Galleys FC
34 1,424 14:45 22:20 — ⛏ Fish Boom FC
25 1,062 16:40 23:44 — ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,480 12,270 5,330 2,250 33,330 36,283
8,045 11,188 4,885 1,930 26,048 26,718
8,225 11,190 2,310 2,140 23,865 26,831
6,685 4,730 2,570 350 14,335 15,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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