AoeStats
← kubeszek

Arena

503860987Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1192
+13
🇹🇷 Italians · Türkiye
1180
+13
🇬🇹 Byzantines · Guatemala
1123
+16
🇨🇳 Persians · China
1123
+16
vs
🇵🇱 Persians · Poland
1138
-15
🇨🇳 Byzantines · China
1131
-15
🇳🇱 Wu · Netherlands
1100
-14
🇳🇱 Hindustanis · Netherlands
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,145 12:59 16:50 22:16 ◆ FC into Fast Imp
35 1,725 9:06 16:20 30:26 ⛏ Fast Castle
34 1,672 10:39 14:58 27:17 ⛏ Fast Castle
31 1,550 11:03 17:09 27:01 ⛏ Fast Castle
31 1,551 10:36 15:12 30:15 ⛏ Fast Castle
20 1,007 11:04 14:40 27:25 ⛏ Fast Castle
18 887 10:07 14:56 32:58 ⛏ Fast Castle
16 818 11:02 15:51 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,290 13,430 22,330 4,300 73,350 96,126
25,790 13,995 14,455 1,600 55,840 59,816
13,875 18,620 15,625 3,500 51,620 79,928
27,335 17,015 5,375 1,080 50,805 54,501
18,305 16,770 9,800 2,900 47,775 62,325
16,115 17,876 9,860 1,305 45,156 49,432
19,110 19,125 4,750 360 43,345 49,660
9,920 9,142 7,710 2,700 29,472 35,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.