AoeStats
← Mr. S. Holmes

Arabia

503860752Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 44m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
860
+13
🇨🇴 Aztecs · Colombia
840
+14
🇩🇪 Goths · Germany
792
-13
🇩🇪 Burmese · Germany
792
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,079 11:56 22:13 42:29 ⚔ Scout Rush
14 631 11:39 19:10 40:10 ⚔ FC into Scouts
13 565 12:07 16:27 30:45 ⛏ Fast Castle
11 509 12:24 18:03 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,965 12,230 8,180 875 39,250 41,584
13,540 10,630 6,390 1,900 32,460 37,709
14,290 8,264 6,135 1,500 30,189 33,093
13,365 5,745 4,465 735 24,310 33,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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