AoeStats
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Highland

503860480Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 24m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khitans · Russia
990
+12
🇷🇺 Poles · Russia
908
+15
🇬🇧 Persians · United Kingdom
903
+15
🇹🇷 Goths · Türkiye
873
+17
🇨🇳 Spanish · China
894
-15
🇨🇳 Burgundians · China
894
-15
🇨🇳 Poles · China
894
-15
🇻🇳 Lithuanians · Vietnam
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 938 12:04 18:22 ⛏ Fish Boom FC
33 803 12:15 18:10 ⛏ Fast Castle
25 616 12:20 17:36 ⛏ Fast Castle
24 583 14:00 18:34 ⛏ Fish Boom FC
23 578 12:21 22:04 ⛏ Fast Castle
22 532 13:45 24:13
18 448 13:32 19:26 ⛏ Fast Castle
17 420 10:55 21:24 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,150 5,242 705 850 12,947 14,885
5,600 5,172 1,685 335 12,792 14,311
5,880 4,295 470 850 11,495 12,152
5,100 4,515 350 850 10,815 11,832
4,500 4,279 895 850 10,524 11,630
4,120 3,660 1,845 650 10,275 11,595
4,950 3,595 200 1,055 9,800 12,876
4,015 3,468 200 245 7,928 11,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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