AoeStats
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Nomad

503860469Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 69m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Huns · Armenia
966
+16
🇷🇺 Armenians · Russia
966
+16
🇨🇭 Bulgarians · Switzerland
1039
-19
🇫🇷 Sicilians · France
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,710 14:00 22:40 42:30 ⚔ Fish Boom into Scouts
19 1,356 13:55 30:55 45:51 ⚔ Tower Rush
15 1,022 14:57 34:49 51:47 ⚔ Tower Rush
9 607 17:38 21:50 44:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,990 13,729 11,175 4,850 55,744 84,729
23,380 20,940 5,220 3,150 52,690 57,294
19,955 16,320 4,205 2,420 42,900 44,555
12,125 13,245 11,130 2,350 38,850 42,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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