AoeStats
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Highland

503860201Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 45m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
893
+11
🇩🇪 Magyars · Germany
893
+11
🇪🇸 Khmer · Spain
826
-13
🇷🇴 Bohemians · Romania
723
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,414 11:14 15:27 32:13 ⛏ Fast Castle
15 692 11:47 22:20 33:12
14 619 11:44 21:02 32:04 ⛏ Fast Castle
12 545 11:40 18:55 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,690 15,346 13,220 3,450 50,706 71,517
17,840 17,045 10,740 1,405 47,030 58,043
14,280 17,988 8,180 1,600 42,048 53,271
15,605 12,420 7,540 1,590 37,155 38,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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