AoeStats
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Black Forest

503859843Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Gurjaras · Finland
703
+11
🇸🇪 Bohemians · Sweden
646
+13
🇫🇷 Spanish · France
603
-13
🇫🇷 Teutons · France
569
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,434 13:45 22:47 34:45 ⚔ Skirmisher Rush
15 773 12:52 26:18 40:41 ⚔ Scouts into Archers
10 544 11:47 17:25 44:56 ⛏ Fast Castle
7 377 13:57 32:19

Resources

Player Food Wood Gold Stone Spent Collected
21,270 18,260 7,465 2,570 49,565 57,795
17,825 11,270 12,280 1,500 42,875 48,555
17,405 11,956 9,360 2,700 41,421 44,502
5,955 8,566 2,355 1,845 18,721 19,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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