AoeStats
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MegaRandom

503859307Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 58m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Goths · Russia
607
+14
🇷🇺 Britons · Russia
594
+15
🇩🇪 Byzantines · Germany
577
-15
🇫🇷 Franks · France
564
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,451 6:57 18:15 32:07
12 712 10:16 22:49 33:45
10 572 7:43 15:24 39:49 ⛏ Fast Castle
6 339 7:40 16:32 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,005 8,193 12,385 750 51,333 69,631
13,930 10,580 8,855 3,435 36,800 47,176
12,965 10,116 7,275 1,550 31,906 35,020
12,250 9,140 7,710 2,150 31,250 39,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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