AoeStats
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Arabia

503859232Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 26m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1310
+15
🇹🇼 Franks · Taiwan
1309
+15
🇩🇪 Lithuanians · Germany
1304
-16
🇩🇪 Koreans · Germany
1292
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 1,772 9:22 21:47 ⚔ Archers into Skirms
50 1,337 9:06 22:41 ⚔ M@A into Scouts
29 769 9:54 24:29 ⚔ Archer Rush
27 733 10:14 25:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,500 4,720 2,290 225 13,735 14,191
4,535 5,484 2,565 200 12,784 13,368
5,860 3,681 1,820 200 11,561 12,023
5,265 4,550 700 100 10,615 11,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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