AoeStats
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Arena

503859152Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1037
+14
🇪🇸 Sicilians · Spain
1023
+14
🇪🇸 Franks · Spain
974
+17
🇪🇸 Britons · Spain
913
+19
vs
🇪🇸 Lithuanians · Spain
1016
-17
🇺🇸 Romans · United States
991
-16
985
-16
🇮🇳 Dravidians · India
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,484 10:37 14:24 32:15 ⛏ Fast Castle
40 1,837 9:30 16:48 33:33 ⛏ Fast Castle
21 953 10:28 17:08 — ⛏ Fast Castle
19 848 11:18 19:46 39:01 ⛏ Fast Castle
15 683 11:02 14:50 32:22 ⛏ Fast Castle
15 687 9:01 17:05 32:42 ⛏ Fast Castle
14 622 13:32 22:08 36:05 ⛏ Fast Castle
14 636 9:56 16:22 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,785 15,970 14,515 2,260 59,530 64,808
20,365 20,870 13,035 2,300 56,570 67,197
22,220 13,090 14,920 3,000 53,230 63,225
26,665 13,345 8,710 2,350 51,070 55,109
13,805 12,955 6,385 2,095 35,240 40,688
17,850 10,825 4,820 1,640 35,135 44,638
12,470 6,515 5,625 2,650 27,260 31,179
12,220 9,690 1,205 1,890 25,005 28,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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