AoeStats
← Michal Petr

Highland

503859132Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 75m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1099
+14
🇩🇪 Shu · Germany
1099
+14
vs
🇨🇿 Khmer · Czechia
1067
-15
🇨🇿 Burgundians · Czechia
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,384 11:41 17:31 37:53 ⛏ Fast Castle
27 2,026 10:30 13:53 36:08 ⛏ Fast Castle
23 1,702 12:04 17:03 33:28 ⛏ Fish Boom FC
18 1,372 11:38 15:09 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,560 32,892 32,870 2,165 143,487 153,958
46,845 32,456 36,280 5,695 121,276 132,928
32,395 51,620 26,390 1,185 111,590 125,855
38,660 29,900 24,595 3,205 96,360 107,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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