AoeStats
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Black Forest

503859035Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 46m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
980
+16
🇵🇱 Britons · Poland
971
+16
🇧🇾 Bohemians · Belarus
961
+17
vs
🇩🇰 Bohemians · Denmark
977
-16
🇩🇰 Britons · Denmark
976
-16
🇩🇰 Spanish · Denmark
976
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,984 12:51 18:17 37:57 ⛏ Fast Castle
28 1,293 12:01 15:34 29:14 ⛏ Fast Castle
27 1,263 10:48 15:20 33:36 ⛏ Fast Castle
20 936 10:30 19:00 29:22 ⛏ Fish Boom FC
17 794 12:26 21:04 32:49 ⛏ Fast Castle
15 682 10:00 17:27 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,830 15,760 14,995 4,300 56,885 66,563
21,185 15,820 15,200 2,150 54,355 70,085
19,060 17,603 10,920 1,955 49,538 66,403
16,590 14,615 14,790 2,540 48,535 53,941
11,965 15,641 8,295 2,340 38,241 43,115
9,825 10,272 7,840 1,715 29,652 35,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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