AoeStats
← Mattbearman1198

Arabia

503858955Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 80m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,987 10:45 22:11 52:58 ⚔ Archer Rush
32 2,533 9:54 25:27 42:27 ⚔ Archer Rush
25 2,046 12:20 23:59 — ⚔ Skirmisher Rush
24 1,938 10:10 22:16 45:33 ⚔ Scout Rush
18 1,472 10:45 24:55 41:53 ⚔ M@A Rush
16 1,283 11:44 22:33 — ⚔ Scout Rush
14 1,127 9:50 23:23 36:35 ⚔ Scout Rush
14 1,094 12:00 21:02 45:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,340 20,789 12,840 3,000 56,969 83,301
14,425 21,053 13,450 3,910 52,838 67,890
24,885 14,095 10,715 3,000 52,695 61,260
23,950 11,591 10,315 970 46,826 76,498
18,760 12,223 8,070 2,940 41,993 44,749
17,225 10,853 8,465 1,600 38,143 47,537
20,530 7,700 8,275 1,600 38,105 62,513
9,105 10,051 365 2,620 22,141 25,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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