AoeStats
← TheChaplain777

Highland

503858564Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 67m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
806
+18
🇬🇧 Persians · United Kingdom
793
+19
🇺🇸 Mongols · United States
754
+21
🇺🇸 Portuguese · United States
725
+22
🇺🇸 Bulgarians · United States
930
-23
🇬🇧 Burgundians · United Kingdom
920
-23
🇺🇸 Byzantines · United States
919
-23
🇺🇸 Magyars · United States
666
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,480 12:19 19:43 58:32 ⛏ Fast Castle
25 1,693 13:32 19:28 50:55 ⛏ Fish Boom FC
19 1,292 12:12 16:32 34:59 ⛏ Fast Castle
18 1,221 11:20 23:25 58:27 ⛏ Fish Boom into Fire Galleys FC
14 966 12:48 20:54 ⛏ Fast Castle
14 972 14:05 21:04 62:19 ⛏ Fast Castle
12 804 16:00 23:47 55:45 ⛏ Fast Castle
12 798 11:59 20:39 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,545 15,448 11,330 4,455 61,778 64,684
22,900 16,450 18,495 1,635 59,480 60,240
27,985 18,710 9,345 3,125 59,165 66,885
16,550 18,055 11,365 3,830 49,800 53,212
18,005 11,648 10,390 975 41,018 50,976
17,260 7,812 9,920 275 35,267 40,407
14,235 13,184 4,788 2,195 34,402 40,079
15,160 8,000 8,370 1,435 32,965 46,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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