AoeStats
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Arabia

503858531Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 40m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Shu · Greece
1193
+14
🇩🇰 Romans · Denmark
1183
+14
🇫🇷 Romans · France
1198
-16
🇫🇷 Persians · France
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,873 9:29 20:38 36:20 ⚔ M@A Rush
42 1,696 9:17 22:55 ⚔ Scout Rush
35 1,395 9:22 22:54 ⚔ Scout Rush
19 767 9:23 24:04 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,390 9,953 4,790 1,500 27,633 31,200
9,815 9,208 4,060 230 23,313 27,066
9,880 5,606 4,445 850 20,781 25,796
7,370 4,476 1,205 650 13,701 13,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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