AoeStats
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Arena

503857747Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 3m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1236
+6
🇨🇱 Bohemians · Chile
986
+15
🇨🇱 Britons · Chile
794
+23
🇨🇱 Japanese · Chile
780
+24
🇹🇷 Malay · Türkiye
970
-17
🇬🇧 Lithuanians · United Kingdom
967
-17
🇨🇳 Wu · China
967
-17
🇵🇪 Celts · Peru
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 182
49 161
44 144
44 144
40 131
33 107
32 104
12 40

Resources

Player Food Wood Gold Stone Spent Collected
1,150 0 50 0 1,200 1,164
400 100 0 0 500 485
500 0 0 0 500 535
350 50 0 0 400 498
300 100 0 0 400 356
300 100 0 0 400 356
100 200 0 0 300 205
150 100 0 0 250 213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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