AoeStats
← jmvillegasa

Arena

503857476Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 57m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
911
+15
🇩🇪 Franks · Germany
894
+16
vs
🇺🇸 Mongols · United States
938
-18
🇨🇴 Britons · Colombia
847
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,950 11:12 19:01 34:13 ⛏ Fast Castle
21 1,229 10:28 20:10 34:18 ⚔ FC into Skirms
20 1,158 11:55 17:54 33:38 ⛏ Fast Castle
19 1,085 10:17 18:54 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,300 35,265 12,160 1,030 70,755 76,131
28,730 22,200 14,205 3,290 68,425 75,124
20,285 19,550 15,950 3,450 59,235 66,492
20,870 19,545 12,025 2,250 54,690 55,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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