AoeStats
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Highland

503857351Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 54m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
924
+12
🇫🇷 Maya · France
922
+12
🇺🇦 Lithuanians · Ukraine
893
+13
🇩🇪 Aztecs · Germany
863
-14
🇩🇪 Bohemians · Germany
816
-12
🇩🇪 Byzantines · Germany
805
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,688 12:54 16:53 32:51 ⛏ Fast Castle
16 853 11:06 18:02 31:58 ⛏ Fast Castle
16 866 14:19 21:44 39:02 ⛏ Fish Boom into Fire Galleys FC
14 752 10:36 18:56 33:25 ⚔ Fish Boom into Scouts FC
10 548 14:07 18:47 37:43 ⛏ Fast Castle
9 505 10:10 19:39 31:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,595 33,434 15,495 3,590 78,114 94,555
26,630 25,911 10,860 2,730 66,131 68,858
25,785 11,997 17,740 2,800 58,322 72,623
13,975 23,867 13,965 3,935 55,742 71,399
22,470 19,040 9,405 2,405 53,320 68,371
16,030 19,635 10,130 1,685 47,480 74,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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