AoeStats
← Margaery Tyrell

Arena

503857178Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 6m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
575
+16
🇷🇺 Maya · Russia
565
+17
🇹🇷 Byzantines · Türkiye
555
+17
🇹🇷 Goths · Türkiye
505
+19
🇨🇿 Persians · Czechia
634
-20
🇦🇷 Turks · Argentina
592
-18
🇮🇩 Spanish · Indonesia
576
-17
🇺🇸 Lithuanians · United States
513
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 225
14 96
12 78
8 51
3 20
1 9
1 9
0 3

Resources

Player Food Wood Gold Stone Spent Collected
900 75 0 0 975 941
600 275 0 0 875 889
550 150 50 0 750 726
250 25 50 0 325 70
0 75 0 0 75 227
0 0 0 0 0 352
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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