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Arabia

503857136Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 45m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1067
+11
🇸🇪 Magyars · Sweden
985
+14
🇨🇳 Chinese · China
940
+31
🇫🇷 Portuguese · France
933
+17
🇭🇰 Hindustanis · Hong Kong SAR China
997
-17
🇭🇰 Tatars · Hong Kong SAR China
978
-16
🇭🇰 Inca · Hong Kong SAR China
966
-15
🇦🇷 Bohemians · Argentina
867
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,660 11:00 15:10 37:49 ⛏ Fast Castle
31 1,397 10:05 21:43 39:31
28 1,257 10:50 23:14 40:13 ⚔ Scout Rush
27 1,238 9:31 21:37 36:45 ⚔ Scout Rush
27 1,224 11:07 19:01 42:13 ⛏ Fast Castle
25 1,126 9:07 21:07 37:12 ⚔ Scout Rush
22 1,018 10:54 23:29 40:14 ⚔ Scout Rush
21 932 11:53 19:51 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,735 14,106 11,485 850 45,176 54,332
17,350 14,405 9,380 3,550 44,685 48,518
20,340 10,998 8,980 3,100 43,418 53,443
14,800 15,410 7,465 2,355 40,030 40,658
17,790 9,545 5,680 1,000 34,015 37,006
15,275 9,396 7,465 860 32,996 37,631
12,545 10,384 7,305 850 31,084 37,561
8,675 7,601 3,495 1,500 21,271 25,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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