AoeStats
← Piripanda

Arabia

503856754Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 24m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
920
+16
🇮🇳 Mongols · India
833
+20
🇩🇪 Persians · Germany
911
-18
🇩🇪 Magyars · Germany
911
-18
Player eAPM Actions Feudal Castle Imperial Opening
85 2,054 10:36 23:40 ⚔ Archers into Skirms
31 755 11:30 16:22 ⛏ Fast Castle
24 577 10:42 19:22 ⛏ Fast Castle
11 277 12:31 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,650 4,540 1,020 100 11,310 12,650
4,490 3,653 985 100 9,228 9,195
4,120 3,015 890 420 8,445 9,004
2,150 2,575 0 0 4,725 5,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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