AoeStats
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African Clearing

503856716Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
991
+13
🇧🇷 Romans · Brazil
987
+13
🇹🇷 Hindustanis · Türkiye
839
+20
🇺🇸 Vikings · United States
763
+23
🇵🇱 Hindustanis · Poland
953
-19
🇧🇪 Mongols · Belgium
947
-18
🇬🇧 Japanese · United Kingdom
908
-17
🇮🇳 Italians · India
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,054 15:56 21:15 36:02 ⛏ Fish Boom FC
25 1,442 14:18 23:33 38:29 ⛏ Fast Castle
24 1,349 14:16 18:29 37:28 ⛏ Fast Castle
23 1,291 14:21 21:26 42:24 ⛏ Fast Castle
20 1,127 14:37 20:19 33:03 ⛏ Fast Castle
19 1,075 14:01 25:02 41:50 ⚔ Scout Rush
16 902 13:19 20:21 40:03 ⛏ Fast Castle
13 750 18:07 30:30 41:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,960 23,450 18,125 5,350 75,885 81,931
19,960 18,834 6,650 950 46,394 50,724
17,740 11,740 9,710 3,850 43,040 43,524
16,600 11,605 11,785 1,000 40,990 53,374
12,490 10,350 10,030 2,900 35,770 39,827
12,330 11,714 7,360 1,800 33,204 33,347
12,035 9,518 5,520 1,740 28,813 31,478
9,270 6,810 4,280 2,055 22,415 24,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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