AoeStats
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Black Forest

503856622Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 52m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
987
+15
🇩🇪 Khitans · Germany
920
+18
🇪🇸 Lithuanians · Spain
915
+19
🇹🇷 Slavs · Türkiye
1021
-20
🇺🇸 Italians · United States
982
-18
🇺🇸 Huns · United States
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,440 14:09 20:04 33:52 ⛏ Fast Castle
27 1,439 13:08 16:51 30:29 ⛏ Fast Castle
23 1,224 13:21 17:46 34:17 ⛏ Fast Castle
13 671 16:24 21:03 30:08 ◆ FC into Fast Imp
10 513 15:02 19:29 ⛏ Fast Castle
10 535 16:35 24:13 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,665 12,338 17,995 4,765 69,763 86,717
19,315 16,688 12,095 5,215 53,313 97,649
20,220 14,890 8,935 1,600 45,645 59,984
20,200 13,529 9,460 915 44,104 57,355
14,270 15,751 4,130 2,065 36,216 39,274
6,750 5,688 550 305 13,293 24,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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