AoeStats
← MafiaTurkish58

African Clearing

503856344Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 44m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
932
+17
🇨🇳 Slavs · China
905
+18
vs
🇫🇮 Hindustanis · Finland
958
-18
🇫🇮 Spanish · Finland
947
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,815 14:30 25:03 — ⚔ Scout Rush
35 1,564 13:27 19:08 37:27 ⛏ Fast Castle
26 1,140 13:33 27:19 39:41 ⚔ Scout Rush
23 1,034 17:43 23:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,400 14,530 5,075 2,150 35,155 35,441
12,280 8,035 2,535 1,110 23,960 28,518
9,985 8,065 2,330 1,600 21,980 23,458
10,080 6,246 3,305 2,010 21,641 22,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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