AoeStats
← kleiner feigling

Arabia

503855871Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 46m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Turks · Austria
1309
+14
🇩🇪 Vietnamese · Germany
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,682 8:45 21:04 38:53 ⚔ M@A into Skirms
34 1,597 9:06 22:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,765 10,246 9,780 1,370 41,161 42,177
17,910 13,811 5,725 500 37,946 40,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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