AoeStats
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Highland

503855374Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,642 12:23 17:33 32:17 ⛏ Fast Castle
27 1,077 12:32 19:16 ⛏ Fast Castle
26 1,067 13:13 25:42 ⚔ Fish Boom FC into Scouts
23 935 10:48 18:13 ⛏ Fast Castle
21 847 12:20 19:11 ⛏ Fast Castle
18 747 12:58 20:48 36:09 ⛏ Fast Castle
16 660 10:40 20:24 37:19 ⛏ Fish Boom FC
14 567 15:05 23:56 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,510 13,272 5,305 1,720 38,807 41,856
14,575 10,126 5,190 4,075 33,966 41,542
14,395 8,439 5,100 2,435 30,369 32,552
11,995 8,678 3,075 2,930 26,678 33,967
10,520 9,690 4,110 2,250 26,570 27,720
10,210 10,916 3,360 1,190 25,676 28,790
8,085 6,000 4,235 2,150 20,470 24,196
6,650 8,325 4,700 650 20,325 24,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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