AoeStats
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Arena

503854795Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
942
+15
🇮🇹 Turks · Italy
934
+16
🇩🇪 Cumans · Germany
932
-16
🇩🇪 Teutons · Germany
931
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,135 11:19 15:38 30:57 ⛏ Fast Castle
36 1,943 11:39 25:04 33:42 ⚔ Archer Rush
26 1,379 12:02 17:02 23:41 ◆ FC into Fast Imp
18 986 9:55 19:07 39:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,845 21,155 17,300 3,620 64,920 87,793
21,915 23,120 16,210 225 61,470 66,899
23,285 21,310 10,605 3,950 59,150 63,005
16,110 12,210 8,695 430 37,445 39,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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