AoeStats
← Sirfrancisdrake

Arabia

503854339Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 45m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
992
+14
🇲🇽 Bohemians · Mexico
983
+15
🇹🇷 Byzantines · Türkiye
970
-15
🇹🇷 Persians · Türkiye
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,767 10:07 26:21 34:48 ⚔ Skirms into Archers
28 1,304 10:23 22:56 41:49 ⚔ Scout Rush
27 1,217 12:29 18:56 39:06
23 1,049 11:02 21:55 44:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,690 14,560 8,490 4,335 39,075 42,955
14,810 9,932 9,900 2,150 36,792 40,617
14,300 10,769 7,640 2,250 34,959 41,355
11,685 7,448 4,110 1,600 24,843 27,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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