AoeStats
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Arena

503854241Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 38m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1031
+14
🇺🇸 Aztecs · United States
1023
+14
🇩🇪 Shu · Germany
984
+16
🇺🇸 Romans · United States
975
+16
🇨🇳 Turks · China
1009
-16
1001
-16
🇵🇱 Khmer · Poland
1000
-48
🇩🇪 Franks · Germany
920
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,959 10:40 14:35 29:02 ⛏ Fast Castle
42 1,597 9:26 15:45 28:21 ⛏ Fast Castle
29 1,106 10:32 20:07 32:05 ⛏ Fast Castle
26 987 9:14 19:53 36:12 ⛏ Fast Castle
22 842 9:46 17:14 30:04 ⛏ Fast Castle
14 537 10:30 19:40 28:25 ⛏ Fast Castle
12 463 11:39 16:03 22:06 ◆ FC into Fast Imp
0 1

Resources

Player Food Wood Gold Stone Spent Collected
16,155 15,485 7,415 1,950 41,005 46,114
17,915 10,545 8,280 2,800 39,540 41,673
16,495 13,785 6,735 950 37,965 46,966
16,315 10,560 4,085 1,500 32,460 38,752
15,785 9,710 2,455 1,250 29,200 38,412
8,520 5,230 5,625 0 19,375 20,739
7,255 5,720 1,150 835 14,960 15,923
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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