AoeStats
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Arabia

503854003Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 29m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1016
+13
🇩🇪 Tatars · Germany
1016
+13
vs
🇮🇳 Romans · India
975
-14
🇮🇳 Khmer · India
918
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 2,123 9:19 18:56 — ⚔ Scout Rush
33 998 10:57 22:34 29:46 ⚔ Scout Rush
28 837 10:04 23:27 — ⚔ Scout Rush
27 806 9:30 20:37 —

Resources

Player Food Wood Gold Stone Spent Collected
8,030 8,834 6,020 200 23,084 24,228
7,850 6,922 1,485 950 17,207 20,752
6,760 4,600 1,930 300 13,590 16,892
5,295 4,445 1,270 1,300 12,310 14,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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