AoeStats
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Arabia

503853890Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 59m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Muisca · France
1249
+16
🇪🇸 Vikings · Spain
1257
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,047 9:22 22:04 45:29 ⚔ Archer Rush
42 2,495 9:45 21:55 39:56 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,345 26,070 18,765 2,330 73,510 76,040
28,590 19,699 16,010 3,745 68,044 70,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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