AoeStats
← Biju

Migration

503853774Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 62m 2s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
1241
+17
🇦🇹 Dravidians · Austria
1263
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,824 11:44 16:31 30:45 ⛏ Fish Boom FC
21 1,298 11:19 18:21 30:44 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,005 24,945 13,775 4,305 80,030 91,703
22,695 25,365 14,255 4,005 66,320 68,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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